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Gen Con Update: Gaming in the Library

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It’s been awhile since I got to say anything new (those reviews keep coming in, and are keeping me busy) but I had the chance to attend Gen Con’s trade day events this year, and what I learned is that there are a lot of librarians and educators out there trying to figure out how to incorporate games into their libraries. While I don’t work in a public library anymore, I knew this was a trend, and one that has gained a lot of ground over the past several years. The question of should libraries have games seems to have settled down (either you think it’s part of your library’s mission to serve gamers or you don’t– at Gen Con I am sure you can guess what side of that issue the professionals are on) and now it comes down to issues of logistics, collection development, and use. While there will always be enthusiastic videogamers, and there is a committed community of roleplayers, what libraries seems to have seen a noticeable uptick in is tabletop gaming (board games and card games, specifically). While there are a lot of specialized and complicated board games and card games, there are also a lot of games with broad appeal for kids and families. Even if a library decides that a game collection should stay on site, and has to choose just a few games, it can be a good way to engage people with each other and get them to spend time at the library, making it a familiar and safe space.

One session I went to suggested pairing games with fiction and nonfiction titles. The presenter was really talking about games for small children, but I think this is a great idea. There are a lot of horror-related games out there, some with great literary connections, and while gamers aren’t necessarily readers, given the number of extremely detailed rulebooks out there, it is clear that they will read for a cause, or if they develop interest in a topic that fuels their knowledge for the game. One example of a clear connection between a and literature was a heavily publicized game from LoneShark Games called Apocrypha. This is a pre-apocalyptic game that seems to have some flexibility built in to how you play it, with a good dose of the supernatural, and cards and scenarios written by some pretty great authors, including Patrick Rothfuss. You could take this so many ways, with its gameplay, content, theme, and writers all offering some pretty interesting pathways to a variety of other authors and media (I did not get to demo or see a demo of this game, so I’m going by what I saw on outward examination). Obviously this isn’t going to be a family fun game like Operation, but there are plenty of opportunities with the variety of games out there to draw connections between games, literature, and other media, that can wake an interest in any of those things for people who might see reading (or gaming) as something “not for them”. The key is that here is a new way to make the library an engaging place for the general public, gamers, and horror lovers who might be feeling disenfranchised, and connect them with a new way to enjoy storytelling and approach literacy.

Being one of those people who falls into the “not a serious gamer” crowd, I’m mostly unfamiliar with some of the new things out now and how they match up to what already exists, what’s fun, and the connection different games might have to literature or other media. I’d love to see suggestions from those of you who are gamers and know your stuff, about games you think are cool that could tie in to books or other media.

Book Review: Stranded by Bracken MacLeod


Stranded by Bracken MacLeod
Tor Books, 2016
ISBN-10: 0765382431
ISBN-13: 978-0765382436
Available: Hardcover, Kindle edition.

Stranded is the kind of book that generates plenty of hype and high expectations, and it delivers on all that’s promised, and more. It’s a genre-hopping blockbuster that draws immediate, apt, comparisons to The Terror, The Thing, and even The Twilight Zone: a tour-de-force of claustrophobic thrills that places the book in the same field as Simmons, Koontz, and Golden.

 
The ship Arctic Promise contains a motley crew of characters, drawn in vivid strokes. Noah, the main character, is on what he hopes to be his last mission, before heading home to his daughter. The captain of the Promise is also Noah’s father-in-law, and blames Noah for the death of his own daughter, Noah’s wife. The captain has no reservations about his thoughts of his son-in-law departing this world as soon as possible.
 

En route to a rig, the ship runs into a dense fog, and is soon stuck in ice.  The ice quickly surrounds them, trapping them, and sentencing them to a frozen death if they cannot find a way out.  One by one, the ship’s crew falls ill with a mysterious illness. Problems are further compounded by the loss of all communications with the outside world.  Finally, Noah and a team leave the ship, and head to a strange structure barely visible in the distance. What they discover there might have them wishing the weather had already killed them.

 
To deliver further details would only ruin the many surprises and twists that hide within the pages. Each time the story seems to settle in, the author wrenches readers into a deeper, darker world that is nothing like what is expected, but results in a plot that is nearly impossible to steer away from.

 
Bracken MacLeod has written a novel that undoubtedly will garner him a wide base of readers. Part thriller, part horror, part sci-fi, and all great story, Stranded is destined to be on the year’s “best of” lists and will likely become a film (it ought to be). The writing is strong, and the characters rich in depth, especially once they reach their destination.  This tale will stick with those who are brave enough to fall into the chilled, claustrophobic, world MacLeod has transported them to, leaving a sense of never having left the strange frozen world, just like the best of Rod Serling’s tales.

 
Recommended as one of 2016’s most thrilling reads.
 
Reviewed by David Simms

Musings: The Gift of James Herbert and the Rats Trilogy

Today would have been the 43rd birthday for the Dylan Kowalewski, the founder of Monster Librarian.

Dylan grew up in a little bitty town in upstate New York. It didn’t have a lot going for it, but it did have one thing beloved of book lovers everywhere, and very rare indeed these days: a used bookstore. The store, Granny’s Attic, was in walking distance of his house, and whenever he had the means, he would head there. It was in Granny’s Attic that Dylan first fell in love with horror– and especially killer animal horror. I have a considerable collection of it in my possession now, most of which looks like it was well-loved even before he owned it. I’ve written about Guy N. Smith and his Crabs books before, and he just loved those (and pretty much everything else Guy N. Smith ever wrote) but he also discovered, at an early age, The Rats by James Herbert.

As Dylan planned out the beginnings of Monster Librarian, he realized that he would need to start with some reviews already up, and since nobody knew about us or was sending us books to review at that time, he started with his own collection, including reviews of a few books by James Herbert, including The Rats. So at this time, as a birthday gift, I’m sharing with you some of the earliest reviews from Monster Librarian, written by the man himself about books he truly loved.

Reader’s advisory note: If you ever read reviews of Herbert’s killer animal books, you will see that the readers he has are huge fans, and, for many of them, one of his books is the one that got them hooked on reading. If you’re trying to engage a bored reader, you might want to keep it in mind.


The Rats by James Herbert

New English Library, 1974

ISBN:0450053296

Available: New and Used
 

Giant killer rats invade London, and it is up to a small group of government folk to find a way to stop them. Herbert’s style of writing is easy to read, and the story is by far superior to the many killer rat movies made over the years.  Once it starts, the plot moves very quickly and is engrossing.  It is followed by Lair  and Domain.

Editor’s note: The Rats was republished in 2014 with a forward by Neil Gaiman. The 2014 edition is is not the edition reviewed in 2005 by Monster Librarian– he reviewed the original, 1974 paperback edition– but I’m sure Dylan would approve. How can you not like Neil Gaiman?


Lair  by James Herbert

Pan Macmillan, 1999

ISBN: 0330376195

Available: New and Used
 

Second in the killer rats trilogy by James Herbert, Lair continues the story of mutant killer rats invading England. The book doesn’t break any new ground, but if you enjoyed The Rats then you will probably enjoy Lair.  Sometimes, when reading a sequel, it isn’t that you are necessarily looking for something new, but rather you liked the first book and just want more of the same. This isn’t a bad thing at all, just be aware of what you are getting.

Contains: Rat violence.

Editor’s note: The currently available edition of Lair is not the version reviewed here, which was published in 1999, but is a reprint edition published in 2012.


Domain by James Herbert

Pan Macmillan, 2000

ISBN: 0330376233

Available: New and Used
 
Talk about having a bad day– the survivors of nuclear war in England have to face not only a lawless world with roving gangs of thugs, but also a pack of killer giant black rats. This is a plain, old-fashioned, fun read. Herbert does a fine job of keeping his story moving along. It is a fine addition to his other giant rat books, The Rats and Lair. There is a movie tie-in, Rats.

Contains: violence

Editor’s note: The currently available edition of Domain is not the edition reviewed here, but is a reprint edition published in 2012.

Enjoy!