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Book Review: Nightingale by Amy Lukavics

Nightingale by Amy Lukavics

Harlequin Teen, 2018

ISBN-13: 978-1335012340

1951 isn’t the best time to be a teenage girl, especially one who doesn’t want to conform to society’s expectations. Talk about horror! Amy Lukavics, author of frightening and gruesome YA titles Daughters Unto Devils, The Women in the Walls, and The Ravenous, has another terrifying tale in Nightingale, which this reader feels is on par with Sarah Pinborough’s work, with a plot that twists and turns, constricting like a snake in the shadows.

It’s 1951, not the greatest time to be a teenage girl, especially one who doesn’t conform to society’s expectations of becoming another June Cleaver. Despite the same first name, though, June Hardie is an unconventional girl. She doesn’t fit in: in fact, even her family doesn’t seem to like her very much. The only time anyone pays attention to her is when stripping her of any self-confidence, or training her to fill a stereotypical role. Her happiness exists in the form of her science fiction stories, an escape that she prays will become a reality. One morning, her mother calls her “Nightingale” and suddenly displays a sweet side that doesn’t quite fit… and June snaps.

She wakes up at Burrow Place Asylum, a place that resembles a mix between the mental institution in One Flew Over The Cuckoo’s Nest and the psychiatric institution in Shutter Island. The nurses and doctors shatter any remaining hold on reality June held onto, feeding her medication and eliciting visions that she knows can’t be real. Her fellow patients, or captives, warn her to keep a low profile and avoid severe “treatment” that has caused others to disappear. Her roommate, Eleanor, believes herself to be dead but might be the closest thing to a friend in the world.

What starts off as a teen book about a girl seeking to develop her unique identity morphs into a story for any age or gender as the plot drives the reader through unpredictable pathways. When the ride comes to a sudden end, “shocking” is an understatement as a descriptor.

This is definitely a breath of fresh air for YA thrillers. Lukavics knows how to snare readers, pin them down, and scare the living crap out of them– not a simple task these days. Adult readers, especially those who are fans of Sarah Pinborough, shouldn’t let the YA label stop them from picking up this outstanding novel. Highly recommended for mature teen readers ages 15+ and adults.

Contains: gore, violence, mature language.

 

Reviewed by Dave Simms

 

Gen Con Update: Gaming in the Library

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It’s been awhile since I got to say anything new (those reviews keep coming in, and are keeping me busy) but I had the chance to attend Gen Con’s trade day events this year, and what I learned is that there are a lot of librarians and educators out there trying to figure out how to incorporate games into their libraries. While I don’t work in a public library anymore, I knew this was a trend, and one that has gained a lot of ground over the past several years. The question of should libraries have games seems to have settled down (either you think it’s part of your library’s mission to serve gamers or you don’t– at Gen Con I am sure you can guess what side of that issue the professionals are on) and now it comes down to issues of logistics, collection development, and use. While there will always be enthusiastic videogamers, and there is a committed community of roleplayers, what libraries seems to have seen a noticeable uptick in is tabletop gaming (board games and card games, specifically). While there are a lot of specialized and complicated board games and card games, there are also a lot of games with broad appeal for kids and families. Even if a library decides that a game collection should stay on site, and has to choose just a few games, it can be a good way to engage people with each other and get them to spend time at the library, making it a familiar and safe space.

One session I went to suggested pairing games with fiction and nonfiction titles. The presenter was really talking about games for small children, but I think this is a great idea. There are a lot of horror-related games out there, some with great literary connections, and while gamers aren’t necessarily readers, given the number of extremely detailed rulebooks out there, it is clear that they will read for a cause, or if they develop interest in a topic that fuels their knowledge for the game. One example of a clear connection between a and literature was a heavily publicized game from LoneShark Games called Apocrypha. This is a pre-apocalyptic game that seems to have some flexibility built in to how you play it, with a good dose of the supernatural, and cards and scenarios written by some pretty great authors, including Patrick Rothfuss. You could take this so many ways, with its gameplay, content, theme, and writers all offering some pretty interesting pathways to a variety of other authors and media (I did not get to demo or see a demo of this game, so I’m going by what I saw on outward examination). Obviously this isn’t going to be a family fun game like Operation, but there are plenty of opportunities with the variety of games out there to draw connections between games, literature, and other media, that can wake an interest in any of those things for people who might see reading (or gaming) as something “not for them”. The key is that here is a new way to make the library an engaging place for the general public, gamers, and horror lovers who might be feeling disenfranchised, and connect them with a new way to enjoy storytelling and approach literacy.

Being one of those people who falls into the “not a serious gamer” crowd, I’m mostly unfamiliar with some of the new things out now and how they match up to what already exists, what’s fun, and the connection different games might have to literature or other media. I’d love to see suggestions from those of you who are gamers and know your stuff, about games you think are cool that could tie in to books or other media.

Book Review: Stranded by Bracken MacLeod


Stranded by Bracken MacLeod
Tor Books, 2016
ISBN-10: 0765382431
ISBN-13: 978-0765382436
Available: Hardcover, Kindle edition.

Stranded is the kind of book that generates plenty of hype and high expectations, and it delivers on all that’s promised, and more. It’s a genre-hopping blockbuster that draws immediate, apt, comparisons to The Terror, The Thing, and even The Twilight Zone: a tour-de-force of claustrophobic thrills that places the book in the same field as Simmons, Koontz, and Golden.

 
The ship Arctic Promise contains a motley crew of characters, drawn in vivid strokes. Noah, the main character, is on what he hopes to be his last mission, before heading home to his daughter. The captain of the Promise is also Noah’s father-in-law, and blames Noah for the death of his own daughter, Noah’s wife. The captain has no reservations about his thoughts of his son-in-law departing this world as soon as possible.
 

En route to a rig, the ship runs into a dense fog, and is soon stuck in ice.  The ice quickly surrounds them, trapping them, and sentencing them to a frozen death if they cannot find a way out.  One by one, the ship’s crew falls ill with a mysterious illness. Problems are further compounded by the loss of all communications with the outside world.  Finally, Noah and a team leave the ship, and head to a strange structure barely visible in the distance. What they discover there might have them wishing the weather had already killed them.

 
To deliver further details would only ruin the many surprises and twists that hide within the pages. Each time the story seems to settle in, the author wrenches readers into a deeper, darker world that is nothing like what is expected, but results in a plot that is nearly impossible to steer away from.

 
Bracken MacLeod has written a novel that undoubtedly will garner him a wide base of readers. Part thriller, part horror, part sci-fi, and all great story, Stranded is destined to be on the year’s “best of” lists and will likely become a film (it ought to be). The writing is strong, and the characters rich in depth, especially once they reach their destination.  This tale will stick with those who are brave enough to fall into the chilled, claustrophobic, world MacLeod has transported them to, leaving a sense of never having left the strange frozen world, just like the best of Rod Serling’s tales.

 
Recommended as one of 2016’s most thrilling reads.
 
Reviewed by David Simms