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Book Review: The Readers’ Advisory Guide to Horror, Second Edition by Becky Siegel Spratford

Since Monster Librarian has been around for quite some time, we actually reviewed reader’s advisory reference books in horror before there were many reader’s advisory books on the horror genre and even before social media became all-consuming. Most of these are on a page on our original website titled “Librarian Resources”. It’s pretty sparse, because anything published after 2014 will be found on this blog instead of the original site, and there really wasn’t much in existence then. What was once a fairly restricted community of readers and writers has grown like crazy, and the past few years have really boomed in terms of providing all kinds of helpful resources.

So it was a very big deal when Becky Siegel Spratford wrote a second edition to The Readers’ Advisory Guide to Horror, which was published in 2012. This month I saw her announce that the third edition will be coming out next year (wow!) so I’m republishing our review of the second edition now. She has kept it updated through her blog  RA for All: Horror.  If you visit now, Becky is counting down the days until the announcement of the titles for the HWA’s summer reading program, Summer Scares, for 2020.

With the horror genre having expanded its reach and audience considerably I will be curious to see the changes in the third edition!

 

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The Reader’s Advisory Guide to Horror, Second Edition by Becky Siegel Spratford

American Library Association, 2012

ISBN-13: 978-0838911129

Available: Paperback, Kindle edition

 

The Reader’s Advisory Guide to Horror, Second Edition, is the updated version of The Reader’s Advisory Guide to Horror, part of the American Library Association’s Reader’s Advisory series on genre fiction,. That is, the major professional organization for librarians endorses this as the authoritative text on reader’s advisory in the horror genre. The author, Becky Siegel Spratford, is a reader’s advisory librarian with a particular interest in the horror genre, and in promoting horror in the library– and is someone I admire very much. Updates for this edition can be found at her blog, RA for All: Horror. 

        The Readers’ Advisory Guide to Horror, Second Edition is an important book for a couple of reasons. First, because it’s published by the American Library Association, it is likely to reach a wide audience of librarians, and because it’s part of an established series on readers’ advisory, it has credibility as a resource for librarians who may not know much about(or like) the horror genre that other resources may not have. That opens a door for connecting a lot of people to books they may like. Spratford does a nice job of providing a concise history of horror, introducing some prominent authors, and addressing the classics. Spratford also mentions that many horror readers prefer to read only within one subgenre (such as werewolf books), and has set up the book to provide annotated lists for recommended titles in popular subgenres,. She also includes a chapter on horror resources and marketing, which does a very nice job of offering tools and strategies for growing and promoting library horror collections, not just during October but throughout the year. This is a topic that really needed (and needs) to be addressed– horror readers don’t just read horror as Halloween rolls around, and if your horror novels are shelved with the rest of the fiction they may not even know what the library has. I’m glad that Spratford specifically addressed this in her book.

        However, there are aspects to the book of which librarians should be aware. Spratford chose to define horror as “a story in which… unexplainable phenomena and unearthly creatures threaten the protagonist and provoke terror in the reader”.  That’s a very narrow definition. I recognize that for purposes of writing a reader’s advisory guide it’s necessary to set limits of what qualifies as belonging to a genre, but reader’s advisory librarians attempting to serve horror readers should be aware that many horror readers don’t require there to be a supernatural or unexplainable element in their reading. Because of the way she defines horror, Spratford’s breakdown of subgenres is sometimes problematic. For instance, in her chapter on “shape-shifters”, she included not only werewolf titles but killer animal books, and these two types of books appeal to different audiences. Many killer animal books have no supernatural aspect at all, such as Cujo, Stephen King’s novel about a rabid dog terrorizing his neighborhood (Spratford writes that Cujo “comes under the spell of demonic forces”, but that is not the case). Her chapter “Monsters and Ancient Evil” also combines in one list books that will appeal to different audiences- Lovecraftian fiction and more modern monster novels. In addition, Spratford leaves out the notable category of human horror. Books in this category aren’t literary novels of psychological suspense- they display the worst of human nature, without needing to employ the supernatural. Usually they have graphic gore, violence, and sexual situations (such as in the work of Wrath James White). This category doesn’t fall under Spratford’s definition of horror, and so it isn’t addressed in the book. Spratford  is covering a huge amount of territory in a limited number of pages, but it would really have benefited users, and readers, to have these particular issues dealt with, and hopefully we will see that in the next print edition. In addition to covering a wide variety of authors and subgenres, Spratford addresses whole collection reader’s advisory and mentions several categories of books outside the genre that horror readers might also enjoy, I especially appreciated her mention of nonfiction, as there are a lot of appealing nonfiction titles that horror fiction readers will probably never find on their own.

        Horror is a very difficult genre for both collection development and reader’s advisory. It doesn’t get much respect, or even recognition. The Reader’s Advisory Guide to Horror, Second Edition, although not a perfect tool, does a great job providing resources to librarians serving horror readers. Highly recommended for purchase by public and academic libraries.

Review by Kirsten Kowalewski

 

Gen Con Update: Gaming in the Library

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It’s been awhile since I got to say anything new (those reviews keep coming in, and are keeping me busy) but I had the chance to attend Gen Con’s trade day events this year, and what I learned is that there are a lot of librarians and educators out there trying to figure out how to incorporate games into their libraries. While I don’t work in a public library anymore, I knew this was a trend, and one that has gained a lot of ground over the past several years. The question of should libraries have games seems to have settled down (either you think it’s part of your library’s mission to serve gamers or you don’t– at Gen Con I am sure you can guess what side of that issue the professionals are on) and now it comes down to issues of logistics, collection development, and use. While there will always be enthusiastic videogamers, and there is a committed community of roleplayers, what libraries seems to have seen a noticeable uptick in is tabletop gaming (board games and card games, specifically). While there are a lot of specialized and complicated board games and card games, there are also a lot of games with broad appeal for kids and families. Even if a library decides that a game collection should stay on site, and has to choose just a few games, it can be a good way to engage people with each other and get them to spend time at the library, making it a familiar and safe space.

One session I went to suggested pairing games with fiction and nonfiction titles. The presenter was really talking about games for small children, but I think this is a great idea. There are a lot of horror-related games out there, some with great literary connections, and while gamers aren’t necessarily readers, given the number of extremely detailed rulebooks out there, it is clear that they will read for a cause, or if they develop interest in a topic that fuels their knowledge for the game. One example of a clear connection between a and literature was a heavily publicized game from LoneShark Games called Apocrypha. This is a pre-apocalyptic game that seems to have some flexibility built in to how you play it, with a good dose of the supernatural, and cards and scenarios written by some pretty great authors, including Patrick Rothfuss. You could take this so many ways, with its gameplay, content, theme, and writers all offering some pretty interesting pathways to a variety of other authors and media (I did not get to demo or see a demo of this game, so I’m going by what I saw on outward examination). Obviously this isn’t going to be a family fun game like Operation, but there are plenty of opportunities with the variety of games out there to draw connections between games, literature, and other media, that can wake an interest in any of those things for people who might see reading (or gaming) as something “not for them”. The key is that here is a new way to make the library an engaging place for the general public, gamers, and horror lovers who might be feeling disenfranchised, and connect them with a new way to enjoy storytelling and approach literacy.

Being one of those people who falls into the “not a serious gamer” crowd, I’m mostly unfamiliar with some of the new things out now and how they match up to what already exists, what’s fun, and the connection different games might have to literature or other media. I’d love to see suggestions from those of you who are gamers and know your stuff, about games you think are cool that could tie in to books or other media.

Book Review: Panacea by F. Paul Wilson

Panacea by F. Paul Wilson

Tor Books, 2016

ISBN-13: 978-0765385161

Availability: Hardcover, Kindle edition

 

What would the world do with a panacea, a drug which cured every illness, no matter how severe? Would it bring peace and prosperity to all, or send humanity into chaos and war? Could the drug cure the painful longing readers have felt since F. Paul Wilson wrapped up his final Repairman Jack tale? Withdrawal has been painful for the countless fans of the Repairman Jack series, but, as the first book in a new series, Panacea might hook them all over again, enticing them with wonder, awe, and, yes, annoyance that another year or so might have to pass before the next installment materializes.

 

Medical examiner Laura Fanning lives an ordinary life. Then she receives a subject who is physically perfect, except for the odd tattoo on his back; a numeral connecting him to an ancient, secret order. When another body with the mysterious tattoo crosses her table, her sense of reality is shaken. Then billionaire Clayton Stahlman enlists Laura to find an elixir that will cure his cancer.  However, she is not alone on this quest. Stahlman’s bodyguard, Rick Hayden, is assigned to travel with her to the rainforest to procure the panacea. He claims to have once been an ex-SEAL, but Laura discovers there is much more to the man beyond what he reveals. While they seek this elusive treasure, Nelson Fife, a CIA agent and member of the enigmatic order, tracks them, determined to prevent their discovery of the life-giving substance.

 

Fanning is one of the most intriguing female characters Wilson has created, and the mysterious characters, particularly Hayden and Fife, keep the pages As one expects in Wilson’s work, the story twists and turns without an inch of wasted space. Dialogue is crisp and natural and the action scenes are absolutely gripping.

 

Of course, it wouldn’t be an F. Paul Wilson novel without something extra brewing beneath the surface; his story is never just a story. Readers are encouraged to think beyond the obvious and ponder the philosophical implications of what is going on between the lines. What is the connection to the ancient Adversary Cycle? This reviewer will never tell. Highly recommended

Reviewed by David Simms