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Booklist: The Magicians by Lev Grossman and Doors To Other Worlds

I recently discovered The Magicians while surfing NetflixYes, I know I’m late to the party. It’s based on a book of the same name by Lev Grossman, and I’m going to say that in this case the show is much better than the book. The Magicians tells the story of Quentin, a nerdy, WASPY, and very unhappy teenager obsessed with a series of fantasy novels about four children who escape the real world through portals to a magical world called Fillory where they go on quests and eventually become kings and queens. Quentin turns out to have magical powers and receives an invitation to attend a school of magic. Brakebills, which he travels to through a portal. Despite being located in upstate New York, it is always summer there. Unfortunately, eventually the students graduate, their idyll ends, and they have to function in the real world. Quentin and his friends find the means to visit Fillory through a portal, but they haven’t been invited or given a quest and they’re just as lost there as they are anywhere else. It’s like forcing your way into Narnia, a child’s world, after already getting jaded and aging out.

Reading The Magicians is kind of like reading Harry Potter if the characters were always drunk, the teachers weren’t involved in students’ lives, and there was no plot or character development except that Quentin isn’t unhappy all the time when he’s at Brakebills.  The characters are mostly unlikable and the story is mostly uninteresting. The characters that are most interesting to me in the television series are ciphers in the book. The action and character development that keep me going back to the show were probably the only reason I managed to get to the end of the book– I kept waiting for something to HAPPEN.

But what the book did do was make me think about the stories I know that do have portals and doors to other worlds (and the Neitherlands in The Magicians very much reminded me of the Wood between the Worlds in The Magician’s Nephew). Some of them may make you roll your eyes (I know there are radically differing opinions on the Chronicles of Narnia) but they are an essential part of many stories. You might not even realize how many portals there are.

Rudine Sims-Bishop writes

“Books are sometimes windows, offering visions of worlds that may be real or imagined, familiar or strange. These windows are also sliding glass doors, and readers have only to walk through in imagination to become part of whatever world has been created or recreated by the author. When lighting conditions are just right, however, a window can also be a mirror. Literature transforms human experience and reflects it back to us, and in that reflection we can see our own lives and experiences as part of the larger human experience.”

If you are a reader, you know what she’s talking about in a figurative sense. Here is a short list of books (that do not include The Chronicles of Narnia or Harry Potter) that have literal windows, portals, and doors.

 

Outside Over There by Maurice Sendak.

In this strange and beautiful picture book, Ida’s baby sister is kidnapped by the goblins, and Ida climbs out the window backwards (accidentally) to search for her. This book inspired the movie Labyrinth, and you can spot it in the main character’s bedroom if you search for it.

Every Heart a Doorway by Seanan McGuire.

Portals and doors show up in a lot of Seanan McGuire’s books, but this spare, poetic novella is heartbreaking. What happens to the children who go through a doorway to another world when that world no longer wants them, or they can’t find their way back? It’s not a pretty thing. McGuire has written two other related titles, Down Among the Sticks and Bones and Beneath the Sugar Sky, but while I also enjoyed them, Every Heart a Doorway is, in my opinion, the standout.

The Secret Garden by Frances Hodgson Burnett

There’s nothing officially magical about finding the key and opening the door to the Secret Garden except for the changes it makes in two prickly, miserable, spoiled, lonely children. There is plenty to find fault with in The Secret Gardenthere are racist comments about Indians, and negative stereotypes about disability. But there is so much to love, as well, in the ugliness, anger, fear, grief, and finally, after the door is unlocked, the joy we see in Mary and Colin. That’s especially true if you have read the gratingly irritating Little Lord Fauntleroy(I have), in which Burnett spends most of her time describing the titular character’s physical and moral perfection and engaging personality as the cure for his grandfather’s awful behavior and treatment of others.

The Dream-Quest of Vellitt Boe by Kij Johnson

Vellitt Boe is a middle-aged professor of mathematics at Ulthar Women’s College in the Dreamlands who is sent to retrieve a gifted student who has run away with a man from the waking world. This novella is a response to a Lovecraft story called The Dream-Quest of Unknown Kadath, which I have not read (and didn’t need to in order to enjoy it)  but is apparently a polar opposite, with a male adventurer from the waking world adventuring through the Dreamlands. This is an inversion of the portal story, in that there is someone from the portal world who travels into ours as an adventurer, rather than the other way around.

Eric by Terry Pratchett

This loose take on the Faust story is not Terry Pratchett’s strongest book by far, but it does have entertaining moments. It also has multiple portals and, yes, a literal door. Rincewind is the Discworld’s worst  and unluckiest wizard, who by pure chance hasn’t yet met a fatal end (he is also one of my least favorite characters, but works out perfectly for this story). He is accompanied by the exceedingly loyal and carnivorous Luggage wherever he goes.  While passing though the Dungeon Dimensions, somehow he has been summoned by Eric, a thirteen year old demonologist, who insists that Rincewind grant him three very grandiose wishes, which Rincewind fulfills in his typical unlucky and nearly-fatal manner. In the meantime, a struggle for power is going on in the city of the demons between those who like doing things the old-fashioned way and the current king, who is trying to modernize.  For Rincewind and Eric, the only way back home is through the door to Hell, but they’ll have to work their way through the mutinous members of a newly-established bureaucracy and a number of people who are unhappy with them for things they said and did on their journey, but relieved to see them go.

 

Reader’s note: The quote from Rudine Sims Bishop originally appeared in “Mirrors, Windows, and Sliding Glass Doors” in Perspectives: Choosing and Using Books for the Classroom, volume 6, no.3.

Book Review: Buffy: The High School Years: Parental Parasite by Kel McDonald, art by Yishan Li

Buffy: The High School Years: Parental Parasite by Kel McDonald, art by Yishan Li

Dark Horse Comics, 2017

ISBN: 9781506703046

Available: print, Kindle, and comiXology ebook

Into every generation, a slayer is born: one girl in all the world, a chosen one.

So begins the story of Buffy, Angel, Giles, Willow, and Xander chasing down a demon who possesses adults, driving them to only take care of it. The demon takes the form of an adorable young child, but it as we all know with demons in the Buffy-verse, it is anything but. At the same time, Buffy and her mother are struggling with their own mother-daughter relationship. Joyce wants to spend more time with Buffy, but the Slayer heeds the never-ending call to protect Sunnydale. However, when Joyce becomes hypnotized by the child demon, Buffy faces a new kind of battle—one to save her mother from the clutches of evil. Can Buffy and Scoobies defeat the demon before it kills Joyce?

This book is set during season 1 of Buffy the Vampire Slayer and is the third installment of the Buffy the High School Years series. The artwork is great and very manga-ish. This is definitely a good supplemental YA title if you’re introducing your kids to the Buffy-verse. The relationship between Buffy and Joyce is depicted as strained, but they clearly love each other. Buffy’s devotion to her Slayer responsibilities is obsessive, which I seem to remember her desire to protect overrode her need for education or familial duties to her mother in the television series. Frankly, it made me want to revisit the series. Admittedly it has been quite some time since I’ve seen it. Pick this one up if you want to explore content set in the early years of the Slayer! You won’t be disappointed. Highly recommended for die-hard Buffy fans and newbies alike.

Reviewed by Lizzy Walker

 

Gen Con Update: Gaming in the Library

GCMS Login Image

It’s been awhile since I got to say anything new (those reviews keep coming in, and are keeping me busy) but I had the chance to attend Gen Con’s trade day events this year, and what I learned is that there are a lot of librarians and educators out there trying to figure out how to incorporate games into their libraries. While I don’t work in a public library anymore, I knew this was a trend, and one that has gained a lot of ground over the past several years. The question of should libraries have games seems to have settled down (either you think it’s part of your library’s mission to serve gamers or you don’t– at Gen Con I am sure you can guess what side of that issue the professionals are on) and now it comes down to issues of logistics, collection development, and use. While there will always be enthusiastic videogamers, and there is a committed community of roleplayers, what libraries seems to have seen a noticeable uptick in is tabletop gaming (board games and card games, specifically). While there are a lot of specialized and complicated board games and card games, there are also a lot of games with broad appeal for kids and families. Even if a library decides that a game collection should stay on site, and has to choose just a few games, it can be a good way to engage people with each other and get them to spend time at the library, making it a familiar and safe space.

One session I went to suggested pairing games with fiction and nonfiction titles. The presenter was really talking about games for small children, but I think this is a great idea. There are a lot of horror-related games out there, some with great literary connections, and while gamers aren’t necessarily readers, given the number of extremely detailed rulebooks out there, it is clear that they will read for a cause, or if they develop interest in a topic that fuels their knowledge for the game. One example of a clear connection between a and literature was a heavily publicized game from LoneShark Games called Apocrypha. This is a pre-apocalyptic game that seems to have some flexibility built in to how you play it, with a good dose of the supernatural, and cards and scenarios written by some pretty great authors, including Patrick Rothfuss. You could take this so many ways, with its gameplay, content, theme, and writers all offering some pretty interesting pathways to a variety of other authors and media (I did not get to demo or see a demo of this game, so I’m going by what I saw on outward examination). Obviously this isn’t going to be a family fun game like Operation, but there are plenty of opportunities with the variety of games out there to draw connections between games, literature, and other media, that can wake an interest in any of those things for people who might see reading (or gaming) as something “not for them”. The key is that here is a new way to make the library an engaging place for the general public, gamers, and horror lovers who might be feeling disenfranchised, and connect them with a new way to enjoy storytelling and approach literacy.

Being one of those people who falls into the “not a serious gamer” crowd, I’m mostly unfamiliar with some of the new things out now and how they match up to what already exists, what’s fun, and the connection different games might have to literature or other media. I’d love to see suggestions from those of you who are gamers and know your stuff, about games you think are cool that could tie in to books or other media.