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Book Review: Vampirates: Demons of the Ocean (Vampirates #1) by Justin Somper

cover art for Vampirates: Demons of the Ocean by Justin SomperDemons of the Ocean by

Vampirates: Demons of the Ocean (Vampirates #1) by Justin Somper

uClan Publishing, 2020 (reissue)

ISBN-13 : 978-1912979110

Available: Paperback  Amazon.co.uk )

 

Open the gorgeous covers of Justin Somper’s Vampirates: Demons of the Ocean and you’ll be drawn into the story of fourteen-year-old twins Grace and Connor Tempest,  whose father, the lighthouse keeper for Crescent Moon Bay, used to sing them to sleep with a sea shanty warning about the Vampirates, dangerous pirates who are also vampires. Now that he’s dead, the bank has seized his property, leaving them homeless and impoverished. Although the banker, Lachlan Busby, offers them a home, the twins refuse, stealing back their father’s boat and escaping onto the open sea. This impulsive decision turns out not to be their best decision, as they are caught in a storm and nearly drowned. Each twin is lucky enough to be rescued by a different ship, both pirate ships, and is desperate to reunite with the other. Athletic Connor is quickly embraced by the crew of the Diablo, where he is soon caught up in the politics of the benefits of the captain’s “old-school” piracy and his assistant’s “new-school” methods.  Intelligent Grace is saved by Lorcan Furey, a midshipman on the Vampirates’ ship, although she is unaware of that, and she is hidden away in a downstairs cabin for her safety, but her curiosity overcomes her good sense and she is discovered.

The kickoff to the story doesn’t make a lot of sense. Although we get an early introduction to who the Vampirates are, and why the twins aren’t afraid of them in the first chapter, the events after the funeral left a lot of questions unanswered– for instance, why is their reaction to an offer for a home from the banker so negative? It’s also confusing that the story is set in 2505, as the descriptions suggest an earlier time without modern technology. However, the target audience will likely let these things slide past. I appreciated that there were both male and female protagonists as well as strong secondary characters. Connor’s half of the story is a fast-paced adventure with plenty of intrigue that will grab readers and keep them turning the pages. Grace’s part of the story is much slower in pace (I hope it will pick up) and didn’t seem to reflect the author’s characterization of her as extremely intelligent (she’s definitely curious, but not much of a thinker) but the descriptions of the vampirates and their mysterious and threatening behavior add suspense as the ships, and Connor and Grace, get closer together. It’s interesting to see vampirates such as the captain and Lorcan so protective of Grace, as the vampirates as a group are not nearly as considerate of other humans on the ship. Why is Grace so special?

The book ends without answering many of these questions, but it is the first in a complete, previously published series, and future books are certain to address them. Additional materials in the back include a transcript of Grace’s interview with the vampirate Sidorio, a map of The Diablo, reading group questions, and reader’s advisory suggestions.  This well-paced adventure, complete with plucky orphans, vampires, pirates, action, and intrigue will appeal to both boys and girls. Recommended for ages 9+

Contains: murder, blood drinking, mention of torture

 

Reviewed by Kirsten Kowalewski

Book Review: Cryptozoology for Beginners (Codex Arcanum, Book 2) by Euphemia Whitmore with Matt Harry, illustrated by Juliane Crumb

Cryptozoology for Beginners by Euphemia Whitmore with Matt Harry, illustrated by Juliane Crumb

Inkshares, 2019

ISBN-13: 978-1947848825

Available: Paperback, Kindle edition

 

The first thing you should know is that I have a cryptid-loving kid whose interest goes way back to when he was very little, so I am always on the lookout for books about cryptids. Usually those end up being some kind of nonfiction guide (such as Tales of the Cryptids by Kelly Milner Halls), maybe paired with a little background or local legend, or an adventure novel with kids either hunting for (or being hunted by) a particular creature (such as Roland Smith’s Chupacabra). In Cryptozoology for Beginners, we get a little of both, with the added element of a dash of magic.

That’s right, magic. Cryptozoology for Beginners is the second book in the Codex Arcanum series. The first book, Sorcery for Beginners,  which I have not had the opportunity to read, follows  Owen Macready and his friends Perry and Trish through adventures in magic that begin with bookseller and sorceress Euphemia Whitmore giving Owen the book Sorcery for Beginners when he ducks into her shop to escape from a bully, Brian Ferreti whose millionaire father turns out to be the book’s evil nemesis. This book is told in third person from Owen’s point of view and includes illustrated pages from his new grimoire, so that the reader is going through the learning process with Owen.

Cryptozoology for Beginners picks up in time for the teens’ summer vacation.  Owen and Perry have become a couple, and the book is told in third person from Trish’s point of view. An organization called the Euclideans, who seek to destroy magic, which is in direct conflict with the sorcerers, has started kidnapping cryptids for scientific experimentation. Euphemia Whitmore returns to ask for their help in collecting (or capturing) the remaining cryptids for a “zoo” that will be a safe haven for them, away from the Euclideans. They are in a race to preserve these rare, frequently legendary creatures before the Euclideans can capture them for their own nefarious purposes.

Perry, Owen, and Trish are joined by Brian, the bully from the previous book, who wants to redeem himself, under the supervision of slightly older Jacinda Greyeyes (who is very clear that she is a member of the Flying Dust First Nation), for an adventure in an RV that leads them all over the country tracking down and capturing such creatures as jackalopes, the altamaha-ha, and the chupacabra, with the help of an illustrated, informative guide to cryptids provided by Euphemia Whitmore, Cryptozoology for Beginners. As in the first book, fully illustrated pages from the guide are included at strategic points in the book, so the reader learns about the appearance and habits of the jackalope as the group is chasing after one. As the Euclideans gain ground on the sorcerers, Trish, Perry, Owen, Brian, and Jacinda find themselves also traveling across the Atlantic to help save the Loch Ness Monster, the sphinx, and many others. They finally find themselves in the heart of the Euclideans’ headquarters, where they see some of the results of the experimentation firsthand, and it’s heartbreaking. The plot moves fairly quickly, and we see a fair amount of character development in the prickly Trish and the obnoxious Brian.

Trish, feeling somewhat like a third wheel at the beginning of the book, starts falling for Jacinda and discovers her feelings are returned. She gains confidence and becomes more of a leader. Brian, who’s pretty rough around the edges, strained my ability to believe he could be redeemed, as he made a number of racist and dismissive comments about Jacinda’s indigenous identity, but he did commit some selfless acts, and become slightly more bearable. There was definitely growth to his character, but I hope there’s a third book that gives him opportunities to continue to change. Owen and Perry don’t have a lot of character development going on, although Owen makes a discovery about his mother that requires him to make some uncomfortable decisions.

But what I love most about this book is the cryptids and the seriousness they’re taken with in the story, even though it’s fiction. The pages devoted to the various creatures are well designed and illustrated, and readers who haven’t encountered cryptids before will be pulled into the story as the learn something about them at the same time as the kids.

While the romance might not appeal to all middle-grade readers, many will enjoy the adventure. For cryptid-loving kids, it can stand alone, but it’s better if read after Sorcery for Beginners.  Recommended for middle-grade readers who enjoy creature guides and adventure with some fantasy in the mix.

Book Review: Obsidio (The Illuminae Files_03) by Amie Kaufman and Jay Kristoff, illustrations by Marie Lu

Obsidio (The Illuminae Files_03) by Amie Kaufman and Jay Kristoff, illustrations by Marie Lu

Knopf Books for Young Readers, 2018

ISBN-13: 978-0553499193

Available: Hardcover, paperback, Kindle edition, audiobook, audio CD

 

Obsidio is the final volume of The Illuminae Files, preceded by Illuminae and Gemina. Illuminae started with the testimony of the Illuminae Group about the invasion of an illegal mining colony on an out of the way planet, Kerenza IV, owned by the mega-corporation Wallace Ulyanov Consortium (WUC), by a second mega-corporation, BeiTech Industries. An SOS call from Kerenza IV brought the only nearby warship of the United Terran Authority, the Alexander, to the defense of the colony. After crippling BeiTech’s jump platform and damaging its ships, and filled with refugees, along with two other ships belonging to the WUC, the Copernicus and the Hypatia, thousands of refugees escaped, chased by the crippled BeiTech ship Lincoln. The Alexander’s complex AI, AIDAN, which would have been able to speed things along, was damaged.

A bioweapon that BeiTech dropped on Kerenza IV during the attack infected hundreds of refugees, AIDAN, in an attempt to save the fleet, destroyed the Copernicus and took over the Alexander. Teenage hacker Kady Grant and her ex-boyfriend Ezra, now a pilot, take on AIDAN, and with its help destroy the Lincoln. The Alexander, now flooded with the infected, is destroyed in the successful attack on the Lincoln. Despite AIDAN’s participation in large-scale mass murder, Kady saves a copy of his programming onto her tablet before she escapes back to the HypatiaWithout any kind of jump platform, the remaining survivors of Kerenza IV must travel in real-time towards the nearest wormhole that opens to a jump station.

In Gemina, we learn that the BeiTech invasion forces at Kerenza IV has been unable to communicate with headquarters, and that a BeiTech spy embedded in communications at jump station Heimdall has been intercepting all messages from the Kerenza IV refugees. As a result, no one knows there has even been an invasion. An executive from BeiTech, learning from the spy that after many months of travel, the Hypatia is nearing the wormhole, sends a “cleanup team” to prevent the ship from getting through or any news of the attack from getting out. Heimdall’s commander’s daughter, Hanna Donnelly, and her drug dealer, Nik Malikov, are saved from being trapped by just missing the violent arrival of the assassins. Thus begins a deadly game of cat-and-mouse, with Hanna and Nik attempting to eliminate the various members of the kill team, psychotropic monsters, alternate realities, and, finally, contact with the Hypatia. Unable to save the station, Hanna and Nik collect as many station residents as they can onto the ship Mao, and flee through the wormhole, which collapses behind them.

In Obsidio, the refugees realize that there is no way for them to get back to a more central system, and the captain of the Hypatia decides their only option is to return to Kerenza IV. With the Hypatia falling to pieces, the decision is made to transfer everyone to the Mao and scuttle the ship. Kady argues in favor of leaving a beacon, with information about the attack, but the captain shuts her down. Determined that the destruction of Kerenza IV and Heimdall Station be documented, Kady resurrects AIDAN on the Mao, with the hope that, with help from Ezra, Hanna, Nik, and Nik’s hacker cousin Ella, it will compile the information. In the meantime, the adults from Heimdall have noticed that teenagers seem to be running things, and object strenuously, on the grounds that they are more qualified and have better judgement than teenagers do. AIDAN notes that there are more people on the Mao than life support is capable of supporting for the time that it will take to travel back to Kerenza IV.

Then readers get the surprise of discovering that there actually were survivors of the invasion of Kerenza IV. Not only did a significant number of the BeiTech forces end up trapped when their mobile jump platform (which could transport them to another system) was damaged, but there are still a number of miserable colonists, one of whom is Kady’s cousin Asha. When the resistance causes the deaths of the majority of techs on the planet, Asha gets a surprise– one of the replacement techs, who has been working on the jump platform, is her ex-boyfriend, Rhys, who just might be able to get a message out through BeiTech’s communications software. BeiTech is getting close to fixing its mobile jump platform, and won’t leave evidence behind, so the remaining colonists are quickly running out of time.

Horrific things happen in Obsidio. There were times I stopped breathing, or was nearly in tears. Kaufman and Kristoff do not pull their punches in describing the brutality and senselessness of war– and in this case, a war that doesn’t even attempt to disguise itself as anything else than an unapologetic attack on an economic competitor out of greed. Yet there are very few completely unsympathetic characters. What makes someone sign on to participate in a situation like this? How can someone willing to sacrifice his life for a cat command the death of innocent civilians? What makes someone whose job has been protecting others from harm lead a mutiny that ends in blood and death? Knowing that AIDAN has acted ruthlessly in the past, why does Kady keep bringing him back?

One thing that does really bother me is the way that the authors tried to humanize AIDAN. It is clear that by the end of the third book AIDAN is in love with Kady. But AIDAN, as Ella points out, is not a person, but an “it”. AIDAN’s meta-awareness is also frustrating. It somehow has realized that it is in a story and decided that “every story needs its monster”, so it will be the monster. AIDAN is the “Frankenstein” of the series, I get that, but that doesn’t need to be said over and over.

The book hangs on a million coincidences, but it does all hang together in the end.  Obsidio is creative in every way, from its design and the illustrations by Marie Lu (the book is a work of art), to the storytelling through the format of a collection of emails, instant messages, maps, and other documents. It does need to be read following the first two books in order to make sense, but, as long as all three of them are, it is absolutely worth it. I recommend reading this as a hardcover, so you can appreciate the illustrations and full-page designs, but I have also heard that it is outstanding as an audiobook. Highly recommended.