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Graphic Novel Review: Upgrade Soul by Ezra Claytan Daniels

Upgrade Soul by Ezra Claytan Daniels

Lion Forge, 2018

ISBN-13: 9781549302923

Available:  Paperback, Kindle, comiXology, iTunes app

Hank and Molly Nonnar decide to go through an experimental rejuvenation procedure to celebrate their 45th anniversary, a procedure which will allegedly revive their aging cells and restore vim and vigor. However, the results are not what they expect. Dr. Kenton Kallose, the lead scientist in this endeavor, isn’t completely honest with them about how things will, and do, pan out. As they discover the process is not so much rejuvenation as it is cloning, and they make more disastrous revelations along the way. Their clones, Henry and Manuela, who are both superior to their originals, are left physically deformed after the process. As both originals and clones navigate through their new lives, they realize that not all of them can survive.

Hank and Molly’s story is told in the present, as well as in flashbacks that give the reader the history of how they heard about the experimental procedure and the questions they faced as they made their mutual decision. The story is thought provoking and leaves readers with questions of their own about identity, facing the aging process, ethics, and more. I read it multiple times and each time discovered something I missed in previous reads.

It isn’t a story for the faint of heart.

There were a few things I did not know about the graphic novel prior to reading the physical copy I received at the 2019 American Library Association conference, signed by the creator (Ezra is super nice—if you have the chance to meet him, do it). I did not know this was developed and released by Erik Loyer as an app in 2012. I recently downloaded it and viewed the first chapter for free. It’s beautiful. The soundtrack provided by Alexis Gideon is incredible. It is available for purchase from Bandcamp as a digital download or on vinyl, including a signed copy by Ezra, here: https://fperecs.bandcamp.com/album/upgrade-soul. I found myself lingering in certain sections until the pieces played out. Navigating through the app is very smooth, and the 3D effects add so much to the story. I encourage readers to explore it. You can unlock the entire book for $7.99 here: https://apps.apple.com/us/app/upgrade-soul/id549051057. See a preview of the app here: https://youtu.be/14CPAXh3NYA. Highly recommended

 

 

Reviewed by Lizzy Walker

Check out my interview with Upgrade Soul creator Ezra Claytan Daniels.

 

Interview: Ezra Claytan Daniels, Creator of Upgrade Soul, Talks to Lizzy Walker

Ezra Claytan Daniels

We were lucky enough to have the opportunity for one of our reviewers, Lizzy Walker, to interview Ezra Claytan Daniels, the creator of the interactive graphic novel Upgrade Soul, which she just reviewed for Monster Librarian. Thanks so much, Ezra, for taking time for us! We are looking forward to seeing what comes next from you! Check out Lizzy’s review of Upgrade Soul here!

 

Lizzy: Tell Monster Librarian readers about yourself.

Ezra: I’m a writer and illustrator originally from Sioux City, Iowa, and currently based in Los Angeles. I worked for many years as a trial graphics consultant, creating medical and technical illustrations, and charts and graphs for high-stakes trials. I worked with the Department of Justice to help present the case against former Illinois Governor Rod Blagojevich. That job was a huge influence on my approach to comics and storytelling.

Lizzy: What inspired you to create Upgrade Soul?

Ezra: The seed for Upgrade Soul came to me in my first year of art school. I moved to Portland, OR from a small town in Iowa, where I was kind of THE art kid. Then I started college, where I was suddenly not the best at anything. All the skills and ideas that had defined my identity my whole life, where suddenly not unique to me. So that existential terror of being made obsolete by someone who is better at being me that I was, is what eventually became Upgrade Soul.

Lizzy: What do you want readers to take away from your story?

Ezra: I wanted to challenge people’s ideas not only of what is normal, but what is good or bad, or better or worse. The central conflict in the book involves a person being faced with a clone that is smarter, stronger, and healthier than they are, but is severely disfigured. So the drama is, which version is better? The one that looks like the person we recognize, or that one that’s better in every measurable way, but because of the way they look, won’t be able to move through the world with the same ease? It’s this horror that our lives are governed and restricted by these arbitrary preferences for certain types of bodies, abilities, genders, or skin colors.

Lizzy: One of my favourite sections in the book is when Molly’s bandages are being taken off. The perspective shift is so well done, and the emotional reaction Molly has to her new body is so strong. What is your writing process like to be able to evoke so much emotion in your story?

Ezra: That specific sequence is an homage to a classic sci-fi trope. I think it first entered the lexicon with the “Eye of the Beholder” Twilight Zone episode, but you also see it in Robocop, and Tim Burton’s Batman, and I even just spotted it in that Tarsem Singh movie, Self/Less. But to answer your question, I love working within strict limitations. One of the main challenges I set for myself with this book was that I wanted to try to write a soap opera. I’m not a fan of soap operas, so the challenge was to write a soap opera that I would really love. So from day one, the main spine of Upgrade Soul was really big dramatic moments and heightened emotions.

Lizzy: What was the hardest part about writing Upgrade Soul?

Ezra: Writing Lina was by far the hardest part. She’s a character who was born with a severe disfigurement, which is not my experience. It took a lot of research, interviews, and introspection to write her in a way I felt comfortable with, but it’s still by far the part I’m most self-conscious about.

Lizzy: I have had the chance to explore the first chapter in the new app. It’s fantastic! Can you talk about the creation of the associated app? 

Ezra: The comic was actually originally designed for the app—that’s partly why the panel structure is so rigid and cinematic. But the whole idea with the app is to try to create a more immersive comics reading experience. The developer, Erick Loyer and I spent many, many hours working out how far we could use technology to push a comic before it stopped feeling like a comic. The main rule we established (you can see our whole philosophy at https://screendiver.com/digital-comics-manifesto/) was to never take control of time from the reader. The main immersive feature of our app is the original score, composed by Alexis Gideon. The score is reactive, so it keeps perfect pace with your progress through the story—you’re really controlling the pace of the music in the same way that you control the pace of the story. Every panel transition triggers a change in the music, so every emotional beat in the story is perfectly accompanied by the score, no matter how fast or slow you read.

Lizzy: Why should libraries be interested in this title?

Ezra: It’s an extremely dense book, loaded with references, homages, and entry points to other works. I worked on it off and on for 15 years, and every time I went back to it, I would add more layers from my life experience and current interests. I namedrop authors like Octavia Butler and Samuel Delany; I reference the history of pulp science fiction; I touch on concepts of experimental neurology and genetics; there’re primers for debates about transhumanism and eugenics. I see this book as a gateway to all sorts of other books and fields.

Lizzy: What else would you like librarians to know about your work?

I think about my high school self a lot. I’m constantly judging my progress and accomplishments through the lens of, “would 17 year old Ezra be proud?” I see my 17 year old self as my primary audience. I was a precocious kid who dressed weird, loved weird movies, and didn’t have a lot of friends. If any librarians know a kid who fits this description, I would love nothing more than to get my books into their hands.

Lizzy: What are you working on currently?

Ezra: I’m working on some non-comics stuff in the Upgrade Soul world. I have a new non-fiction zone that will be available at www.radiatorcomics.com in the first week of November, called “Are You at Risk for Empathy Myopia?”

 

Interview by Lizzy Walker

Graphic Novel Review: Marley’s Ghost by Charles Dickens, Harvey Kurtzman, Josh O’Neill, and Shannon Wheeler, art by Gideon Kendal

Harvey Kurtzman’s Marley’s Ghost based on A Christmas Carol by Charles Dickens, adapted by Harvey Kurtzman, completed by Josh O’Neill and Shannon Wheeler, illustrated by Gideon Kendal

comiXology Originals, 2017

ASIN: B01LZAATMD

Available: Kindle, comiXology

 

Marley’s Ghost is the posthumous completion of Harvey Kurtzman’s (1924-1993) adaptation of the classic Charles Dickens novel A Christmas Carol. Kurztman’s concept for this book started in the 1950s, but was never brought to fruition. Josh O’Neill and Shannon Wheeler decided to expand upon Kurtzman’s adaptation notes and partnered with Gideon Kendall to supply his rich artwork to bring this work to the comic world.

The first thing that struck me about this graphic novel version of A Christmas Carol was the designs of the ghosts. Marley has the typical rendering, but he’s somehow more effective. His expressions of frustration and, at the same time, remorse for his past are so clear. The Ghost of Christmas Past is depicted as a woman dressed in white with windswept hair and glowing orbs in place of eyes. She’s truly beautiful and haunting. The Ghost of Christmas Present, in his rich velvet robe, surrounded by abundance, takes Ebenezer to show him the jollity the members of his community experience despite the ills they face every other day of the year: from the humble home of his clerk, to a ship’s crew out at sea, and the very home of his nephew who graciously invited his uncle to Christmas dinner, only to be scorned and thrown out of the shop. The Ghost of Christmas Future has always been my favorite spirit to visit Scrooge, and it’s interesting to see how creators depict this harbinger. This volume is no different. The color tone also changes with this spirit’s visitation. All of the panels are tinted red, and the shadows are more prevalent. When Scrooge awakens, the color changes to a light blue, and the sun is shining in through his window directly on his cowering frame. It’s a very effective use of color to evoke the message of redemption Scrooge is experiencing.

Kurtzman was the creator of Mad, Playboy’s Little Annie Fanny and Trump, and Help! Magazine, among other creative endeavors. O’Neill is the Eisner and Harvey Award-winning writer and editor of Little Nemo: Dream Another Dream, and Wheeler is the Eisner Award-winning creator of the comic Too Much Coffee Man and a contributor to The New Yorker. Kendall is an illustrator and animation designer whose clients include Disney, Cartoon Network, and New York Times. All of these great contributors have helped create an incredible graphic novel adaptation of one of Dickens’ most influential works. I recommend this particular version to anyone who has a love of Dickens and enjoys seeing new adaptations of his classic ghost story. Any library that collects creative adaptations may be interested in taking a look at selecting Marley’s Ghost for their collection. This could also be a useful addition to graphic novels courses, Victorian literature courses, or other courses that explore the classics. Academic libraries that are growing their comics and graphic novels collections to support the teaching, learning, and research goals of their universities might consider speaking with interested liaisons to gauge interest. Recommended.

Reviewed by Lizzy Walker