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Graphic Novel Review: The God List by Steve Niles and Scott Hampton, art by Scott Lange, letters by Janice Chiang, edited by Sandy King

The God List by Steve Niles and Scott Hampton, art by Scott Lange, letters by Janice Chiang, edited by Sandy King

Storm King Comics, 2024

ISBN-13: 9798988728528

Available: paperback

Buy: Bookshop.org | Amazon.com

 

William Clark owns a used bookstore called Olden Daze Books in Greenwich Village that pays more out than it takes in. He doesn’t mind, though, as he enjoys being surrounded by the dusty old tomes. One night after he has closed shop and is settling in for the night, a woman disturbs him when she pounds on the door of the store begging for help. She pushes a parcel into his hands, cries for him to protect it, and turns into ash when she hits the ground. Following her is a group of robed cultists, and a mysterious blonde woman named Lydia who saves him from them. As they make their getaway, she tells him he must discover the secrets of the book in his hands. As he unlocks the secrets of the God List, a legendary inventory of unknown creative works, he finds that his dreams show him the way. Lydia and William’s search takes them from Greenwich Village in New York, to the Vatican archives, and finally to an old cathedral in Cologne, Germany. Unfortunately, the cult leader has summoned the giant of a man named Ravyn to do whatever it takes to retrieve the God List.

 

Niles delivers a great story with The God List. The plot moves quickly and delivers a good bit of religious and artistic history. The characters feel real, despite the reader knowing them for a short time. I especially love the formidable librarian, Lucinda, who they have to make their way past in the Vatican archives. Hampton’s artwork is phenomenal, from character designs to intricate backgrounds.

 

This would be a solid addition to libraries looking to expand their horror graphic novels collection, as well as support an independent publisher specializing in such resources. Highly recommended.

 

 

Reviewed by Lizzy Walker

Book Review: Find Me Where It Ends by Cassandra Khaw

 

Find Me Where It Ends, by Cassandra Khaw

Tor Nightfire, October 2026

ISBN: 9781250877895

Availabie: Hardcover, paperback, electronic (pre-order)

Buy: Bookshop.org | Amazon.com

 

 

Find Me Where It Ends is a stripped-down novella, a well-done suicide-oriented tale with ghosts and spectral animals. It fixes all the problems that plagued Khaw’s last novel, The Library At Hellebore: there are no more confusing plots or poor word choices, and it gives a good insight into the psychology of the main character, who is considering such a choice.

 

Antigone is a single woman who just hit forty. She gave up a chunk of her life to help her rather miserable mother, and she also works as a part-time paranormal investigator/ghost banisher. She’s got two overriding problems: she’s been considering suicide for some time, and a ghostly black dog– a harbinger of her own demise– shows up on her doorstep and moves into her house. As the story quickly counts down the weeks, days and hours towards her chosen time of death, Antigone interacts with various people and ghosts who help, and also hurt, her perspective on life. The final hour quickly hits at the end of page 130, and a decision needs to be made, based on whether she has seen enough inside this short time frame to change her mind, or follow through. Does she? That, dear readers, I will of course not tell you. Read and see for yourself.

 

Let’s break it down. First thing with a topic like this, is that the protagonist has to be one that readers will find believable. You don’t have to agree with the character’s reason for desiring to end their life, but the narrative has to be one the readers will buy into. Khaw is a gifted writer, and she handles explaining Antigone’s reasons and how she got to this point with deft prose throughout. Here, it’s because Antigone’s life is one of unrealized dreams, there is nothing happy in her life, and she feels… tired. So very tired. Tired enough that living seems like more work than it’s worth. I suspect some people may relate to such sentiments. Khaw handles it well, without the poor word choice that plagued her last book, which was loaded with words so rarely used that Dickens himself would have been left scratching his head. This time, any reader can handle the vocabulary.

 

It is during Antigone’s interactions with others that the narrative really shines, perhaps even more so then the parts concerning Antigone’s state of mind. And, the parts about her psyche were very well done. Most people want to help her, but the story shows the difficulty of trying to do so, as many of the ideas of “helping'”prove more detrimental than beneficial. It feels true to life: as anyone who has been in the same boat knows, dealing with suicidal people is like working with a very volatile substance. That’s why this story works so well. Despite the ghostly trappings with the black dog and others, this is a beautifully written narrative on a very touchy subject, one that could happen to many people.

 

Bottom line: if you want a touch of well-written, relatable, real-life darkness, this is the way to go. Recommended.

 

 

Reviewed by Murray Samuelson

 

 

Graphic Novel Review: George A. Romero’s The Amusement Park by Jeff Whitehead, art by Ryan Carr

George A. Romero's the Amusement Park bookcover

George A. Romero’s The Amusement Park by Jeff Whitehead, introduction by Greg Nicotero, art by Ryan Carr, lettering by Marshall Dillon, edited by Sandy King

Storm King Comics, 2025

ISBN-13: 9798988728573

Available: Paperback

Buy: Bookshop.org

 

This graphic novel adaptation of George A. Romero’s previously lost 1973 film The Amusement Park comes from a collaboration between Storm King Comics, jointly owned by John Carpenter and Sandy King, and the George A. Romero Foundation.

 

Businessman William Lincoln returns to Pennsylvania and has a chance encounter with an elderly man in a small coffee shop. The impatient young man is drawn into a conversation about the history of the amusement park that used to stand in that very spot. The more William learns from the old man, the more uneasy he becomes.

 

Rather than a lighthearted tale of a typical amusement park atmosphere, the old man relates a story full of pain, sorrow, and loneliness. He simply wanted to visit the grand park one more time, to revisit childhood memories and surround himself with youthful joy and excitement. Instead, every interaction with younger people in the crowds shows the impatience and hostility directed at the elders in the park. Rides and other attractions place the aged in embarrassing and hostile situations. Everything is a reminder of how the mind and body deteriorate with age. As he makes his way through the park, he remains unaware of the looming figure that follows him on his journey.

 

The horror lies in the struggles the old man witnesses or is subject to himself. We all know someone aging, or who is well into their golden years. Some of us may be there ourselves or quickly facing what is to come. Both the film and this graphic novel sit with you, make you take in some uncomfortable facts about our flawed political system and how it affects healthcare; social reform; housing; and many other issues essential to us all, not just the elderly. That is simply where the systems, and our lives, end.

 

Whitehead’s adaptation differs from the film, but not in any way that detracts from the message. Carr’s artwork is incredibly effective, especially regarding the pain, emotional and physical, the old man experiences as he makes his way through the amusement park.

 

This graphic novel could fit in multiple places in a library collection, but the first one that comes to mind is Graphic Medicine. While that is not the sole focus, there are significant panels that address the current United States healthcare system and its failings.

 

 

Reviewed by Lizzy Walker